![]() Now you can run it, but the mouse won't work correctly and it will be damned This will enable the use of a software renderer. Quake III config file ('.quakedir.\baseq3\q3config.cfg'). To be able to even start Quake III, you must at least add one line to the Skip the following description if you want to. (which will cost you a lot of time), you can use my preset 'q3config.cfg'. If you don't want to configure/optimize Quake III at your own But you MUST configure some things first, before you can run it. The installation should now be completed. Now copy the 'pak0.pk3' file (from your Quake III Arena CD) to the 'baseq3' directory of your installed Quake III version. On my system, the installation worked flawless. So download a recent Quake III Arena Point Release (for Windows) from the ID-Software homepage and install it. Anyway it's better to use an updated version. The installation program on the Quake III Arena CD doesn't seem to work (at least not my version). Simply copy this file to your Odin 'system32' directory (probaply located at 'x:\Odin\system32'). 'opengl32.dll' inside the archive (the v.3.1 also has a 'glu32.dll', but Download the Mesa libraries and unpack them.(Skip this, if you have already installed Odin.) Windows program, simply use the PE.EXE (with the programs path as Not necessary to install the Win32-support-driver. Download Odin and follow the instructions to install and configure it.ĭespite it doesn't seem to matter with Quake III, you should switchįullscreen-support for DirectDraw on (configure using the Odin.ini).To play it smoothly you need AT LEAST 20 FPS - youĬan imagine what processor you will need.Ī fast graphic card is not required. You need a very fast CPU because we use software rendering, so the A very very very fast PC: If you seriously want to play Quake III Arena,.I used the Point Release 1.32 for my tests. It's available at the ID-Software homepage. You should use a new version of the Quake III engine. Quake III Arena point release - for Windows ( ):.Quake III Arena game file: We need the 'pak0.pk3' file, probaply located in the 'x:\Quake3\baseq3' directory of your Quake III Arena Install CD.So I can't recommend you to use it but anyway, I put it in the 'files' directory ('mesa3d-31.zip'). ![]() some menus) because there are obviously not as much functions implemented. I experienced that it is a bit faster (makes 1-2 FPS more) then the newer versions but can't display everything (eg. I put the latest working version (v.5.1 - newer versions were compiled with MingW.) as 'mesa3d-51.zip' in the 'files' directory. I found some working precompiled libraries as part of this project: ) and no other working OpenGL software renderer. Full software rendering Mesa libraries: We need them because there is no other working OpenGL implementation with hardware acceleration (except Voodo 1/2. ![]()
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